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Aoe2 drills trebs
Aoe2 drills trebs









aoe2 drills trebs aoe2 drills trebs

Their damage should be magnificent but it turns out they often do only a small portion of their damage, and they might even fail to do any damage at all. It stats appear to be strong (piercing attack, a high healthpool, having the benefit of receiving armor upgrades from blacksmith, and the ability to be healed). The ballista elephant's ability to cut trees is also unique and can have some fun niche-play on forested maps like BlackForest, Hideout, Michi, or Forest Nothing. It is really fun to experiment with this civ.Īnother fun mechanic is present in the form of house garrisons: the Khmer househop, possibly followed by a douche, hopping into houses when being raided and the theoretical fastest unit on the map: a villager garrisoning in and out of a long line of houses. Wether that is a 17 pop tower rush (without mill, and delayed lumbercamp), a 20 pop scoutrush, a 23+0 pop all-in fast castle into siege and/or monks (or more realisticaly: into titanic), a 25+0 pop fast castle scorpions, a 28+0 fast castle into excellent boom, or even a wonky fast imp on arena or on 'WonderRace'. The civ has fun options when it comes to build orders. I don't care about their abysimal low winrate for 1v1 (arabia).











Aoe2 drills trebs